Beta build 8962 talent changes

Hello again! Time for a little update on the talent changes implemented in the latest beta build. It seems that the replenishment bug on Vampiric Touch was addressed (although the question remains if we are happy with that) and Dispersion was buffed to make us see it as a viable choice.

Vampiric Touch

Causes 850 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 0.25% of their maximum mana per second when you deal damage from Mind Blast.
16% of base mana, 30 yd range, 1.5 sec cast

The Replenishment bug observed so far meant that every time we dealt damage, the effect was checked again, and 10 people got the Replenishment buff. One second later, the replenishment actually happened. However, because we have a near-99% damage uptime (we are always casting, we have DoTs, etc.) this meant no one was actually gaining mana…unless we twiddled our fingers.

My guess is that by tying the buff to an ability with a cooldown (Mind Blast) they work around this bug, and in one fell swoop control how much mana we regenerate. This is because we can only cast Mind Blast at most once every 8 seconds (5.5 seconds with 5 points in Improved Mind Blast).

Dispersion

You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. If Dispersion runs its full duration, and you are not the victim of any damage or harmful effects during its duration, your spells gain 25% damage for 1 min.
Instant, 3 min cooldown

It is once again back to 90% damage reduction for 6 seconds, but still only regenerates mana. This means it is still rather sub-par for PvP, because this means we are still effectively silenced for 6 seconds and give our opponents ample time to devise tactics to ruin our day. However, now that it can be cast while stunned, feared and silenced, it does give us a bit of breathing room when being crowd controlled.

In PvE however, it suddenly becomes a very attractive spell…Not only is it a mini-evocate, but it also gives a 1 minute duration buff for +25% damage. Yes, you could cast this before a battle begins and claim 1 minute of pwnage. Yes, you can also use this very well between pulls in a Zul’aman style chest run event.

Twin Disciplines

Increases your spell power on instant spells by 1-5%.

Err. What to say. Even with our amount of Instant-cast spells, Misery suddenly beats this talent by miles…which is a sad thing. Even so, if you have filler points you need to get deeper into Discipline, this is a good choice I reckon. See it as an “artificial scaling improvement” which may solve some issues if our scaling does not ramp up the amount we were hoping for.

Also, the mention of Mind Flay was removed, indicating that Mind Flay will no longer benefit from Twin Disciplines.

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