A Shade of Many Talents

Today’s post eyes forward to the talents we may have in WotLK; so far I have not paid too much attention to our talent builds, as they seem to change almost daily. Now that the dust seems to have settled a bit, I feel it is time to define a couple of base builds I intend on using once my shiny expansion is installed.

In order, these builds tackle leveling to 80, doing heroics and lesser raids, and then PvP. I am not looking at the end-raid builds yet, as this mainly relies on the type of gear I would be able to acquire, as well as how a Shadowpriest will – really – play in Wrath.

Leveling talent spec: http://talent.mmo-champion.com/?priest=050000000000000000000000000000000000000000000000000000325323241223110325152301000

Obtainable from level 70, the focus for this talent build is to kill a lot of mobs (at the same time) while having as little downtime as possible. Mobs are controlled with Blackouts and Fears, while having improved armor, fortitude and shielding as defensive skills. As we are not likely to face mobs more than 2 or 3 levels above us, I neglected Misery.

Also, the lack of Spirit on our gear makes Twisted Faith not very useful at these levels. There is a lot of mana generation in this build, and with Improved Spirit Tap you should rarely have to drink. This talent build is like the old Affliction Warlock playstyle: Dot, Dot, Fear, Dot, Dot, Fear, Dead.

Raid/Heroic Spec (80): http://talent.mmo-champion.com/?priest=050230313030012000000000000000000000000000000000000000320323051023010305152301300

This build starts to focus more on damage and less on crowd control; mana efficiency is still very good, and the inclusion of Improved Prayer of Spirit means we get +80 spellpower right off the bat; again, low Spirit still means we are better off skipping Twisted Faith.

If you feel you are dying a lot due to damage, or suffering from sudden lows in mana, you could consider dropping Prayer of Spirit and investing those points in Dispersion.

PvP spec (80): http://talent.mmo-champion.com/?priest=503230310000000000000000000000000000000000000000000000305023241223112305152021301

In this build, key lies in Defense and kill power while retaining a shred of mana efficiency. Silent Resolve gives you some Dispel protection, while Psychic Horror and Silence make for good control options. Dispersion is included as an emergency option; together with Devouring Plague and VE it effectively doubles as a reset button.

Next up I will start thinking about what items I have seen pop up from the Beta, and how I’d like to see those bad puppies gemmed and enchanted.

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4 Responses to “A Shade of Many Talents”

  1. You seem to be forgetting the other part of twisted faith (5’th rank):
    “your damage done by your Mind Flay and Mind Blast is increased by 5% for each of your Shadow damage over time effects on the target.”

    With three dots this is 15% extra damage, assuming they fix the bugs. In current PTR it doesn’t work with all dots. I’d say let the disc priests get imp. DS

  2. You are correct in that, and with the near-100% DoT uptime us Shadowpriests should have, that would be a significant increase. However, besides being bugged, it is also one of those “Unreliable” sources of damage bonus I tend to not like.

    Like the set bonus of Spellstrike (which is awesome) and the Haste proc from Quagmirron’s Eye, they become particularly dangerous threat-wise now that Mind Flay will be able to crit.

    A crit and a proc together (if unnoticed) can cause a huge threat spike, pulling aggro and killing us.

    I personally thus feel more comfortable getting +80 stable spellpower (for now) until the 10% spellpower bonus from Twisted Faith also becomes worth it. As it is, we need 800 Spirit to match Improve Prayer of Spirit.

    Also, 15% damage on Mind Blast and Mind Flay, assuming I would have 2000 DPS and it MB + MF is 50% of my damage (including crits), would be a 150 DPS difference.
    This may be a bit hard to check just yet (and I may be way off) but I would feel 80 spell power on all my spells (plus scaling) could be more of a benefit over a longer period of time.

    As I said in my post, I will not yet theorize on an end-raid talent build, because the gear may change too much for it to be reliable. That said, should the gear push my Spirit over 800, Twisted Faith is in immediately.

    Until then, it is a talent with a slightly uncontrollable side-effect and a not-yet useful main effect.

  3. The leveling build is great! I’d played around with some builds for raiding at 70 (assuming my guild did so between the patch and the expansion) but I hadn’t given any thought to an actual leveling build. Very helpful – thanks!

  4. You are most welcome :)

    I know from personal experience it is hard to sort things out with the storm of tweaks, buffs and nerfs going on. At such times, going back to the basics and keeping a firm focus (what does this build need to accomplish) makes life a lot easier.

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