Archive for the News Category

And time passes again

Posted in Diary, News on August 18, 2014 by Natarumah

When I quit raiding (before the release of the patch that introduced the Siege of Orgrimmar) I had been thoroughly done with World of Warcraft. I had decided to become a casual, and then found myself spending so little time playing that I didn’t feel it was worth the efforts and costs of subscribing.

Since then I have tried to entertain myself with a variety of games – Deus Ex: Human Revolution, Fallout 3 Collector’s Edition, Fallout: New Vegas, Elder Scrolls: Skyrim, Borderlands 2, Blacklight Retribution to name a few. I also tried a few MMO’s both during my WoW times and after: Defiance, Star Wars: The Old Republic, Firefall when it was in Beta, Guild Wars 2, TERA, Aion and a few others.

I have to conclude that so far, none of the MMOs I have tried have come close to capturing my heart and attention for as long as World of Warcraft, which is why it took such effort to leave it. The social aspect, the enormous choice in activities, the (original) storyline.

It has its weak points, as does any game, and these are glaring:

  • There is definitely a sign of Horde favoritism in everything I see. It used to be small, but it grew with time. I understand they are the “cool” faction, but Blizzard has chosen to put the blame on the players themselves, claiming they “were not involved enough” to create their own cool warcry/culture. That is a sign of weakness on their part. They are the designers and I feel they should make sure that the factions are balanced when it comes to exposure. Sometimes this means one faction should get more PR and the other less, but not in favor of the stronger one.
  • There is also a lack of strong female protagonists and supporting cast in the last expansion and it is a growing trend with Warlords of Draenor. In Cataclysm we watched strong and independent Tyrande become a wavering waif in front of Varian Wrynn. Jaina Proudmoore snapped and became the stereotypical “mad ex”. In WoD, Seven warchiefs, Velen, Kadgar and some paladin who was in the TBC opening animation are shown. There was talk (but no show) of a female Draenei paladin. I understand that before the opening of the portal, female characters basically are restricted to Orcs, Arrakoa and Draenei, and that previous WoW Lore does not support any of it. But times change and the number of female players who want female lead players is heavily on the rise. I think there’s been enough time spent on the male Orc power trip.
  • Mobility in WoW is still old-fashioned. You have a few movement directions and a jump. If you have an appropriate class you can have a roll, backflip or the like. But with the number of action-MMOs on the rise, WoW still sticks to the old model of movement. This could work, but wouldn’t it be nice to have more action-oriented mobility to support the new active tanking model (other than the monk)?
  • Storytelling used to be the main focal point of the original game, TBC and WotLK. A lot of effort was placed into weaving events from various regions together, so that if you levelled a character in various areas, you would find intricately interwoven bits and pieces of lore that painted the whole picture. While still present, the current storylines show a certain lack of effort in that department, possibly due to rushing content or having less developers that are of the old and true bent and more that favor the “something to do and shiny rewards” model of play.
  • The current storyline with Garrosh in Draenor for Warlords of Draenor is awesome to set up the Iron Horde as the new enemy for Horde and Alliance. But Garrosh is not the final boss, so he is doomed to die an ignoble death at the hands of some NPC in a 5-man, likely Thrall. Garrosh was set up for Warchief, and the intense dislike caused him to relegated to “end of arc” boss to get rid of him. Yes, people claim it was all part of the plan but I do not buy it. He was sidelined because a lot of people hated him. Then he escaped his righteous defeat at the hands of the PCs to set off a whole expansion pack (robbing them of their kill likely not once but twice). He is starting to be like Kael’thas, rehashed until he is a pale shadow of himself and ready to be taken behind the shed and shot.

But there are many good things about WoW and the related games. Hearthstone is a lovely diversion, and the Naxxramas expansion is a heart-felt shoutout to the days of raiding that place. I love it to bits. While playing the NPCs all the time is a drag, the casual play is a quick option to find a game (if you don’t mind being stomped by the low-level alts of people with massive amounts of epic cards), and the Naxxramas class challenges are a blast. Arena is supposedly a lot of fun and I will definitely make a report on it when I save enough gold to fuel some games.

Future plans

I am unlikely to resub WoW and get Warlords of Draenor unless it shapes up to be awesome. Strong female protagonists on at least somewhat equal footing to the big brown orcs, a more serious and intricate questline that gives us a story rather than a vehicle to get from quest zone A to B, and some love for Alliance. Even then, I am unlikely to step into a raid again unless it’s raid finder – the long hours, preparations and occasional conflicts have taken their toll.

I have started up a small trial account to keep track of the game and its people. You can only level to 20, trade skills to 100 and cannot trade, pet battle, buy stuff on the AH or use the mail, but it’s great for a bit of a diversion. And I can still go for some achievements and even PVP for a change.

What about this blog?

I had thought long and hard, and decided not to close or sell Twisted Faith. Even if WoW is currently out of the picture, there’s plenty of Blizzard’s games to go around. Hearthstone provides amusing adventures, guides and tips for me to write about, and I can still do something fun with the Trial account. Let me know if my Trial Adventures seem interesting to you guys – I will gladly start a diary on that one.

I may be a very, very infrequent poster – but as long as I am alive I will be writing about something!

Turning over a new leaf

Posted in News with tags , , , on March 5, 2013 by Natarumah

spell_shadow_twistedfaith1Over the course of Mists of Pandaria, I started to feel the effects of my “old age” in WoW terms. I’ve been playing my Shadowpriest ever since the Burning Crusade, and during this time, the changes I experienced have been minimal. Many things were shaken up in Mists of Pandaria, but even here much of my playstyle remains the same. This has been leading to me becoming somewhat disappointed and disillusioned. I began to slack more in the raids, and my damage started to deteriorate.

In addition, Unity has seen a recent surge of new and returning Priests, meaning we’re pretty swamped. On the other hand, all of our Strength DPS seems to have vanished. So to combat my ennui and provide additional worth for my raiding group, I have decided to switch my mains.

Currently I am gearing up my Death Knight in rapid time, and hoping I can jump in quickly when 5.2 hits us. I will try to complete the posts I had been working on about Shadowpriests in challenge modes, but I do feel that I am lacking the emotional reach to get it done right now. However, my enthusiasm about my Death Knight is only growing, so it’s quite likely I will be switching around my blogs as well, when I am settled in.

This means my absence is going to last longer, and new posts will be slower in the making. I dearly love my Priest, and my guild was shocked about my intention to switch my mains, but it is a necessary change to stave off the stagnation I had been feeling for months now.

I am currently considering using Twisted Faith to house my three favorite classes: Priests, Death Knights and Warlocks. That way I will have plenty to write about, and the general theme remains viable. What do you guys think?

Insanity – and they weren’t kidding!

Posted in News, Raids and Instances, Shadowpriest, Theory, Theorycraft with tags , , , on January 17, 2013 by Natarumah

ability_warlock_eradicationIt is hardly a secret that Shadowpriests have been avoiding Power Word: Insanity like the plague; an ability that consumes your Shadow Word:Pain in return for a modest amount of damage (and only if consumed at the very last moment) is like trying to play whack-a-mole with a set of tweezers. Now Blizzard noticed this and tries to put the plague back into this talent, redesigning it for patch 5.2.

The Deal

The current incarnation of the ability as presented is “Solace and Insanity”. We ignore Solace – that’s for our healing brethren. The “Insanity” portion basically causes your Mind Flay to deal double damage while there are three shadow damage DoT’s on the target. This wording is very important because it’s the difference between Insanity being total suck or total win.

First Impression

When you think of the reasonable application, it means that Mind Flay deals double damage only with three of your shadow damage over time effects. That would be all three of VT, SW:Pain and DP. And considering that DP can be applied with 1 to 3 Shadow Orbs (increasing its damage) it suddenly becomes a pain game of deciding whether a 2-Orb DP + double damage MF more often is worth it over a 3-Orb DP with less double damage Mind Flays. In practice, it won’t be.

Taking an 8 second cooldown, you will have a 3-Orb Devouring Plague every 24 seconds, after which your Mind Flay (3 second channel base) will deal double damage. Of course you might get lucky with the Divine Insight procs, but we should discount this for now to get the base value of the talent. This “bare increase” will give Mind Flay a slight boost in DPECT (Damage per Effective Cast Time). Basically, it’s DPECT value increases by 100% but only 1/10 of the time.

To get to this 3-Orb Devouring Plague we need:

  • Three Mind Blasts (1.5 second cast time)
  • Three Mind Blast cooldowns (8 seconds each)
  • Devouring Plague (Instant cast + GCD)
  • We can start casting Mind Flay

Total time required: 4.5 seconds casttime, 24 seconds cooldown, 0.5 seconds GCD = 29 seconds (let’s round to 30); Devouring Plague lasts 6 seconds base, giving us room for 2 Mind Flay casts. This gives us an active time of 12 seconds per minute; 20% uptime on the buffed Mind Flay. This also means a 20% increase (roughly) of the Mind Flay damage you’d see in your logs.

In the red corner, replacing our retarded Shadowfiend: Mindbender. With a minute cooldown base, the Mindbender is fire and forget, deals more damage and restores more mana than the Shadowfiend. It deals about 60% of the damage of a normal Shadowfiend, but can be used three times as often. You will see your “Shadowfiend related damage” increased by 80% if you have the Mindbender talent.

The key here is: which one’s higher?

If we read the tooltip literally

Well, we’d be happy with all our Warlock and Shadowpriest colleagues in the raid, that’s what. If we read it literally, it doesn’t say that we need 3 of our own shadow DoTs on the target, meaning we get the buff as long as aside of our main DoTs (VT, SW:P – which we should keep on our target at all times) one other Dotter is doing his job.

Corruption, Shadowflame, Unstable Affliction, Doom, and Shadowpriest DoTs will all count, and we can effectively say that in a 25man raid we have a 100% uptime on Insanity. That quite changes the outcome of things.

The Match

I am going to take the damage per cast time for Shadowfiend and Mindbender, and bring them back to damage per minute (the shortest cooldown), then I can see the benefit that Mindbender gives as opposed to having a vanilla Shadowfiend over a similar span of time.  I don’t need to do that for Mind Flay, because it has a convenient channel time I can abuse for this. Here I can simply check the direct increase in damage based on its uptime of roughly 20%. (so also 20% more DPECT). 

Shadowfiend DPECT (my gear):51529 (3 minutes cooldown) = 17.176,3 per minute
Mindbender DPECT (my gear): 36.129 per minute
Benefit of Mindbender vs Shadowfiend = 18.952,7

Mind Flay DPECT (my gear): 38.969 (3 second channel)
Insanity DPECT increase: 100%
Active time: 12 seconds/minute (20%)
Benefit of Insanity vs vanilla Mind Flay = 15.587,6

If all DoTs are counted, then the uptime of Insanity becomes about 10o%, massively improving the output of Mind Flay.

Mind Flay DPECT (my gear): 38.969
Insanity DPECT increase: 100%
Active time: 100%
Benefit of Insanity with all DoTs = 77.938 (!)


We can tell that if Insanity is triggered only by our own DoTs, it suffers from giving us a smaller increase in damage even if we’d time our Mind Flays perfectly, and on a Patchwerk style fight. With increasing Haste, the value of Insanity will slowly creep up to the value of Mindbender, but as soon as we have to move or suffer from lag, its value drops significantly. Also note that the 20% active time is really generous, considering it’s 6 seconds of buff for 29 seconds of rampup. Over a fight of 10 minutes you will have 34  buffed Mind Flays (so closer to 17%).

Only when it counts for all Shadow DoTs, from all other raid members, does Insanity catch up – and then it shines. Of course I did count 100% uptime here, but I think that’s reasonable considering that it takes only two Shadowpriests or Warlocks to get this done.

Do note that Mastery, which increases our Shadow DoT damage (and thus Mind Flay) scales very well with this talent. While Mind Bender doesn’t benefit from Mastery at all, a Mastery-heavy gear set will not only bump up DoT damage a lot more, but when combined with Insanity will also interact with the 100% damage buff. A +10% damage from Mastery effectively doubles while Insanity lasts and with a 17% uptime this will work out to 11,7% in practice (or +20% if all DoTs count).

I am not sure which design Blizzard is going to take, but if my napkin math hits anywhere near home, this choice will determine whether we will ever use the talent or not.

Unity Raiding Community – Recruitment Post

Posted in News, Raids and Instances with tags , , , on November 2, 2012 by Natarumah

One of the things we face as the game grows older is that sometimes we outgrow the game; I’ve been a part of the Unity raiding community since Ulduar, and it’s the best time I’ve ever had. The people are great, good atmosphere and while we’re certainly not the most hardcore progression group, we’ve being doing quite well and consistently. Recently, some of our members have quit the game for personal reasons (most of them happy occasions!) and that means it’s time to step up recruitment and welcome some fresh new faces!

What is Unity?

Unity is a 25-man raiding community on Steamwheedle Cartel (EU), Alliance side. As a raiding community we don’t ask of people to join a particular guild, so people can remain with their friends if that’s what they like. The core guild of Unity is the House of Elements, and many members of Unity are in this guild. We’re a moderate progression guild – we don’t push for world-firsts but aim for steady progression and a sustainable raiding experience.

Past achievements include achieving every single Glory achievement since they were released and completing several Legendaries (Val’anyrs, Shadowmournes, Dragonwraths and Fangs of the Father). Our current progress is 4/6 Mogushan Vaults, and we’re very close to killing Elegon.

We raid every Monday, Tuesday and Thursday from 20:30 server time until 24:00 server time. Gathering time for the raid is 20:15. Our voice chat is based on Mumble.

Recruitment Status

We’re looking for:

  • Warrior (Fury or Arms)
  • Mage (Any)
  • Possibly Warlock or Priest (Shadow)
  • Paladin (Retribution)
  • Death Knight (Unholy/Frost)

We are full on Hunters and Druids. Our Tanking and Healing team is very strong and reliable, so we don’t need mainspec tanks or healers. You are welcome to have those as off-spec, but it’s unlikely they will be called on for the time. Monks would compete directly with our other Agility users, so we’re not going to accept any Monks unless you prove to be of exceptional skill with this class.

Key talents:

  • Knowing your class, and willing to improve
  • Willing to listen to orders, perform encounter-specific functions and discuss tactics
  • Teamplayer
  • Ability to raid on at least 2 of the 3 days mentioned above

Join us in saving Pandaria!

If you’re interested in joining us, please visit for more information. You will find our recruitment forum here, with more essential info and our current applications. Your application is your first impression, so be sure to answer the questions and give us good insight in who you are. We recruit people based on their personality as much as their skill.

Note for cross-server applications:

We accept people from other realms, and some of our members today are the result of successful cross-realm applications and transfers. I strongly suggest making your app and linking us a combat log (such as from which shows us how you perform, before you transfer. There will be plenty of time to hop over to Steamwheedle Cartel (EU) once we decide to give you a trial run, and it’s a waste of time and money if you transfer blindly.

The Cycle of Alts

Posted in Fun, Guides, News on October 1, 2012 by Natarumah

The content added during Mists of Pandaria is already staggering. Even in the starting zone people mill in confusion, while the quests attempt to guide them into the storyline in an orderly fashion. But it’s all nice and good when you try to rush your main to 90 – after that you have an even longer road ahead. You will need to grind reputation with factions – to allow you to grind reputation with other factions. This return to the old TBC model of reputation as the main precursor to raids does have a rather unsettling side effect, namely that you will find yourself actually running out of progress, normally filled in by levelling alts.

That said, the content is much more focused on lore and your character’s role – it allows less for alts. In fact, leveling an alt in Pandaria will be much more of a chore than in Wrath or TBC before. So in the light of most people reaching or approaching level 90, a few tips on how Alts can make your day better.

Levelling alts

The best advice is to get through the starting sequence in Pandaria and then ride on to Halfhill in the Valley of Four Winds. The ride there is with very little danger for a level 85 character, and it gives plenty herbing and mining opportunities if you are so inclined. With the many creatures being killed there daily, skinners will also find it a lovely place to visit. You will find an adventuring gear vendor here (Grummel with a big pack) who can sell some good stuff. After you are done here, you can fly back to the starting zone with better preparation.

If your cooking is not up to scratch, this place allows you to quickly level cooking through “Pandaren Cooking”, where you get specific recipes using Pandaria ingredients to level quickly. A lot can simply be bought at the trainer, for the rest you will either need Ironpaw tokens or materials sent in from other characters or the AH.

Do the starting quests for the farm, and make sure you plant stuff there daily for use in cooking. Now, the trick is that the dailies for the tillers do not actually appear until level 90 – but this place is a good spot to put your hearthstone. And, even if you decide not to level through questing, you can easily use it as a home base while running random dungeons or battlegrounds. If you keep any alts here that you don’t plan on levelling yet, you ensure a steady stream of ingredients for your main’s cooking – and trust me, you will need a lot of them. Once they do level to 90, you can farm crops daily for about 200 rep a day – plus whatever daily quests you do. Once you get to revered, you can start farming special crops. This means that every character you get to level 90 can potentially have 16 farming slots, each with a plant that provides 1 or more pieces of cloth, leather, herb or ore. Even enchanting mats or Harmony can be farmed this way.

This will severely relax the need for farming alts (except that they will be farming literally of course), allowing you to sustain yourself with what comes off the farm. This also means less time spent running after resources, which are then available for people levelling who need them. This also means that the Cross Realm Zones will affect us less, again. Winning all around, but it takes some effort to get the engine running.

Reputations for alts

Lorewalkers, Anglers and the Order of the Cloud Serpent reputation is either less important for alts, or is simply very hard to do without a flying mount. In such cases, only go for these reputations on alts where you feel you must have access to the items they provide. If you want to have a permanent fishing/hunting alt, specifically for providing fish and meat for cooking, then feel free to go for the Anglers reputation.

Black Marketeering

The Black Market is a pretty dangerous place to get to, but if you manage to get an alt there (bonus points if it is a Warlock) and your friends put an alt here as well, you can have a quick summoning stone relay to get mains in to place a bid on items at the right time. Not many people actually come here, some don’t know and many don’t have the money for it. But if you want early access to epics, this place offers an opportunity.

The alts here can be used to check what’s on sale as well, and using a guild form or guild message of the day to report what is for sale will make your guild respond a lot more efficiently to the stock.

Old materials

Right now the Auction House is flooded with low-level materials brought in by levelling Pandaren and Monk characters. New tradeskills being levelled creates demand, meaning prices are outrageous for the TBC and Wrath materials. This is a good stock to cash in on now. Starting materials will quickly stabilize, and Cataclysm materials are in great supply (leftovers), but might rise in a week or two.

Note that the Cata inks are still used to trade in for lower level inks in Stormwind – if you have a scribe make sure to use the cheaper herbs and whatever stores you have left to trade them in for glyphs to sell.

If you have alts running dungeons and have no use for the Justice Points, they can still be used to buy Cataclysm grade materials for a modest profit or levelling an alts’ professions.

Gearing Alts

Alts that managed to hit 90 can be very quickly geared. Level 90 quests and normal dungeons equal the new Justice Points gear, while heroics equal the new Valor Points gear. This means that every option is open to get yourself up to snuff. In fact, many people are currently using the PvP crafted sets to gain their last few skill points in Blacksmithing, Leathworking and Tailoring, and their prices are dropping steadily.

These PvP items are cheap to make, meaning that they are a quick avenue to meeting the iLevel for Heroics. In fact, because PvP sets take up a lesser amount of item budget, PvP gear is almost as good as the PvE gear of the same iLevel. This is good news for newly dinged 90s.

A special note to tailors

Dear tailors,

Northrend cloth farming, or whatever it’s called, works in full force. You will still find many, many additional pieces of cloth and therefore will have no difficulty completing your daily tailoring in the Silk Fields, reaching 600 tailoring or finding expensive lint all over your bagspace. Please consider using it for First Aid on your main (for Cloud Serpent dailies) or on any alts that might need it.

Personally I am sitting on 50-60 bolts after hitting 600 on tailoring, so I might commit the unforgivable sin of actually leveling First Aid to max…