Since it is going to take quite a while before I can get even the quest rewards sorted out I would want to obtain while leveling in Northrend, I occupied some of my time with gathering the item enhancements currently known in the Beta. As it looks now, there will not be much change in what we want to enchant our gear with, except with the quantities of return we get from it.
There is more on each enhancement, but percentage-wise we are likely to benefit less from it.
Think about it; although the numbers are not crunched yet, we will need more rating points to achieve a similar percentage number. So, let’s hope they will come out roughly equivalent.
The reason this is done, of course, is to prevent “mudflation”, where an ever-increasing amount of stat points without a filter will eventually mean that players become indestructable. You can see this happen when level 70s start 5-manning Gruul and such in Sunwell gear. As you become higher level, you need more rating points to achieve the same result agains similarly leveled foes, mitigating this in some fashion.
Anyway, without further ado, some of the smexiest item enhancements our pockets need to deepen for:
![enchanting_04](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_04.jpg?w=300&h=67)
We are likely to require a bit of help in the +hit rating section, as we require more of it, but blue gear and up seems to be lacking a bit with this. Of course, the second you are over hit capped, see if you can replace this one with:
![enchanting_321](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_321.jpg?w=300&h=71)
Even with improved scaling with Critical Strike rating, Spell Power will still be king, and the dominant stat we will be stacking.
![enchanting_12](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_12.jpg?w=450)
Whoa there, what’s this? Yes, I know we would usually just put Stamina or Vitality on our boots, but once our gear is good enough for Twisted Faith, this may be a worthy contender. A slight bit of mana regeneration and the flimsiest amount of increased damage is still better than no damage at all.
![enchanting_42](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_42.jpg?w=450)
The great-old standby of enchantment leftovers, it still is a good foundation for all of our skills. Basically this enchant will give 80 HP, 120 mana, a slight bit of mana regen and a teensy-weensy bit of extra spell damage with Twisted Faith.
![enchanting_50](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_50.jpg?w=300&h=86)
Moar! Because
Moar! We stacked it before, we stack it again, and we will stack more in Wrath.
![enchanting_60](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_60.jpg?w=450)
A slight bit of threat reduction and a bit of mana regeneration. With Twisted Faith, we can now see all those little Spirit upgrades count up to a small chunk of Spell Power. Also, it seems the mats are a bit more reasonable than those of the old Subtlety enchant.
![enchanting_441](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/enchanting_441.jpg?w=300&h=69)
And of course, our weapons need a treatment too. Although there’s no way of knowing whether there will be an equivalent to Soulfrost in the works, as there is now only unified Spellpower, this represents at least a tiny upgrade. And, the costs will be relatively lower than Soulfrost.
![arcanum-of-burning-mysteries](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/arcanum-of-burning-mysteries.jpg?w=450)
Revered with the Kirin Tor gives us our new head slot enchant, giving 30 Spell Power and 20 Critical Strike Rating. Wyrmrest Accord gives us a similar one, with 8 MP/5 instead of 20 Critical Strike Rating. Even so, I’d go for this one, as we should not have that great an issue with mana if we play our cards right.
![inscription-of-the-crag](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/inscription-of-the-crag.jpg?w=450)
And courtesy of the Sons of Hodir comes our new Shoulder enchant. Mind you that this item is most likely bugged right now, as it gives the same stats at Exalted as the blue version of the glyph, namely 18 Spellpower and 4 MP/5.
![brilliant-spellthread](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/brilliant-spellthread.jpg?w=450)
The new evolution of Runic Spellthread gives us 20 Spirit as well as 50 Spellpower. There is a version with Stamina available for tailors, but with Twisted Faith (once again) all these bits of Spirit add up to Spellpower again.
![darkglow-embroidery](https://twistedfaith.wordpress.com/wp-content/uploads/2008/09/darkglow-embroidery.jpg?w=450)
When Threat is no longer an issue, and Spirit flows aplenty, Tailors will be able to switch from the Wisdom enchant on cloak to this one; however, it is BoP for the tailor making it. Still, it does wonders in increasing mana efficiency at that level of play.
Conclusion
At the end of the line, assuming you are not a tailor and are hit capped before enchantments:
Spellpower +201, Spirit +56, Crit +20, +4 MP/5 and 2% threat reduction.
It is possible I missed an enchant along the way, or some of this information is already outdated; if so, warn me, and I will update this post!